HEATLINE No faction D1 · 00:00
0supply +0.0 / h
Heat 0 · Watching
Consortium Directorate Unbound Authority Unclaimed
Prototype · Planet Veyra

HEATLINE

Three factions are fighting over Veyra's veyrite deposits. The Authority enforces the old accords on this planet, and it is watching how loud the war gets.

Full rules
  • Tap a region to see what you can do there.
  • Regions only pay supply if they connect back to your HQ. Raids cut those lines.
  • Open fights raise Heat, and long ones raise it faster. At 40 the Authority seizes supply. At 75 it lands troops.
  • Claim a lockdown dome to cap a fight at 60 per side. It resolves faster and keeps Heat contained.
  • Build your strategic project on a veyrite vein (◆). It pays off at 1/3 and 2/3 built, and if you lose the site you recover half of what you put in.
  • When a project starts arming, it becomes a final stand: a lockdown dome every faction can attack, front line or not. Hold it for 60 hours to win the planet.
  • Down to 3 regions or fewer? You get a comeback bonus, cheaper domes, and the option to concede.

All factions share the same rules in this prototype so you can feel the pacing. One game hour passes about every two seconds at 1× speed. A full campaign runs roughly fifteen to twenty minutes, and you can pause any time to plan.